lIɌ܂Â܂orz
Ԃ񂱂ł͂BB

܂cnŝق̋Lq


; ^֌WB{ݒƂ̂Ƃ
;----------------------------------------------------
[Movement]
airjump.num     = 0        ;󒆃Wvo

;----------------------------------------------------
[Statedef 41];RXe[głBL̋Lq𑫂܂B

[State 41, 0]
type = VarAdd
trigger1 = time = 0
trigger1 = var(4) = 1    ;2iWv\̏ꍇ
v = 4
value = -1

[State 41, 0];ӂIƂ킹Ă݂
type = PlaySnd
trigger1 = time = 0
value = 0,0

;----------------------------------------------------
[Statedef -2]

;󒆃Wv񐔃Zbg
[State -2]
type = VarSet
trigger1 = statetype != A
;trigger1 = var(4) = 0
var(4) = 1


;

;cmd̂ق̋Lq

[Command]
name = "up"
command = $U
time = 1

[Command]
name = "upc"
command = ~$U ;$Ƃ
time = 1

;----------------------------------------------------

[Statedef -1] 

[State -1,2iWv]
type = ChangeState
value = 41
;triggerall = !Ishelper	     ;vC[wp[łȂƂ
triggerall = var(49) = 10000 ;X^h[ĥƂ
triggerall = var(4) = 1      ;2iެ߉\̎Bvar(4)2iެ߂uԂOɂȂAnƂPɂȂ
triggerall = command = "up";"holdup"
triggerall = stateno = 50 || stateno = 10822;&& time >= 25
trigger1 = ctrl
triggerall = command != "upc"

